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	<channel>
		<title>月高高、星寥寥</title>
		<link>http://mdmky.blog.sohu.com/</link>
		<description><![CDATA[尘世中一个迷途的小策划]]></description>
		<pubDate>Tue, 30 Sep 2008 21:09:58 +0800</pubDate>
		<generator>搜狐博客</generator>
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			<title>http://blog.sohu.com</title>
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			<link>http://blog.sohu.com/</link>
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			<description>搜狐博客</description>
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		<item>
			<title>谁说策划不专业&#8212;&#8212;奖励设置方法</title>
			<link>http://mdmky.blog.sohu.com/101003714.html</link>
			<comments>http://mdmky.blog.sohu.com/101003714.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Tue, 30 Sep 2008 21:09:58 +0800</pubDate>
			<guid>http://mdmky.blog.sohu.com/101003714.html</guid>
			<description><![CDATA[<p>working&hellip;&hellip;</p>]]></description>
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		<item>
			<title>策划的专业性Ⅱ</title>
			<link>http://mdmky.blog.sohu.com/100828942.html</link>
			<comments>http://mdmky.blog.sohu.com/100828942.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Sun, 28 Sep 2008 00:05:43 +0800</pubDate>
			<guid>http://mdmky.blog.sohu.com/100828942.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;"></span></span><span style="font-weight: bold;"><font size="5">软件质量（Software quality）</font><br /></span><span style="text-decoration: underline;"><span style="font-weight: bold;"><br /></span></span>包括以下内容：<br /><br />

<ul><li>软件需求（Software requirements）</li><li>软件设计（Software design）</li><li>软件构建（Software construction）<span style="text-decoration: underline;"></span></li><li>软件测试（Software testing）<span style="text-decoration: underline;"><br /></span></li><li>软件维护（Software maintenance）</li><li>软件配置管理（Software configuration management）</li><li>软件工程管理（Software engineering management）</li><li>软件工程流程（Software engineering process)</li><li>软件工程工具和方法（Software engineering tools and methods）</li><li>软件质量（Software quality）<br /></li></ul>软件需求：<br /><ul><li>提出需求（创意、文档）</li><li>需求可行性分析<br /></li></ul>兄弟们，欢呼吧！策划属于第一条&ldquo;软件需求&rdquo;中的一环！！伟大的策划创意万岁！伟大的策划文档万岁！<br /><br /><br />]]></description>
		</item>
		    
		
		<item>
			<title>策划的专业性</title>
			<link>http://mdmky.blog.sohu.com/100638876.html</link>
			<comments>http://mdmky.blog.sohu.com/100638876.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Thu, 25 Sep 2008 21:24:31 +0800</pubDate>
			<guid>http://mdmky.blog.sohu.com/100638876.html</guid>
			<description><![CDATA[<p>程序有专业性，嗯，人家会写概要设计、详细设计、编写代码，没办法</p>
<p>美术有专业性，嗯，人家会原画、会贴图、会建模、会蒙皮、会绑骨骼、会调动作，也没办法</p>
<p>公司新制度了，要按专业技能提升来涨工资，数了一圈下来，唯独策划没有专业技能&hellip;&hellip;哦，忘了，有个&ldquo;数学优秀&rdquo;</p>
<p>这下热闹了，有要去程序轮岗学习的、有要去美术轮岗学习的&hellip;&hellip;</p>
<p>敢情做策划原来什么都要会才是王道啊！！！</p>
<p>代码伸手就来，小说张嘴就说，原画拿笔就上&hellip;&hellip;那家伙，别提多带劲了！</p>
<p>那有人得问了，这要都学会，得多长时间啊？</p>
<p>这你可问对了，想做策划，要学你还别说初级，那学了和没学一样，高不成低不就，那也不成！要学啊咱就学牛的！诶！程序用什么我们就学什么，他们不用的我们也学，你还别怀疑，今天不用，人家明天就不用吗？诶，那都得学！</p>
<p>你还别嫌多，也就七八门语言，外加工具十几种，一个学下来也就半年一年的，快得三五个月速成，还别觉着慢；这还没数到美术呢！</p>
<p>诶，这是程序的专业和美术的专业</p>
<p>策划就是没专业，就是这么回事！你要说在线人数上去了，10万了，20万了，70万了，那也是人家程序写的好，支持在线人数多，美术画的漂亮，人家喜欢看！和你策划压根没什么事！你那什么破系统，天天被人骂的狗血淋头，要不是拉不下脸请你回家，早就换人了！就你那系统写的，随便从大学里抓几个成绩能及格的都能写！</p>
<p>哎哟，还是别写了，赶紧抓紧时间学点专业吧！你看，就前面谢了点骰子规则的优劣势，都被人批评不专业了！看来以后写东西，还是要专业一点，漏点词汇才行，别人看不懂，那就让他也学点东西！书都看不懂，那就得从汉字学起啊！</p>]]></description>
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		<item>
			<title>DnD骰子规则的优势与劣势</title>
			<link>http://mdmky.blog.sohu.com/100254689.html</link>
			<comments>http://mdmky.blog.sohu.com/100254689.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Sun, 21 Sep 2008 10:50:05 +0800</pubDate>
			<category>数值</category>
			<guid>http://mdmky.blog.sohu.com/100254689.html</guid>
			<description><![CDATA[<p><font size="6">一、骰子规则简介</font></p>
<p><font size="3">&nbsp; 一个随机数random(y)，随机生成x次数据（即掷x次y面骰），将最后结果相加，得到一个值m；与另外一个以同样方式生成的值n，进行大小比较，并依次做为是/否的判定。</font></p>
<p><font size="3">&nbsp;&nbsp;除了用了做比较之外，m的值也可以用来做数值的大小。</font></p>
<p><font size="6">二、骰子规则的特点</font></p>
<p><font size="3">&nbsp; 根据骰子规则生成的数值，随着随机数的范围y与生成次数x的变化，有着一些特点：</font></p>
<p><font size="3">1、</font><font size="3">随着x的增大，m的值趋向稳定，分布趋向于向m=x*y/2集中（如果y是奇数，那么m=x(y-1)/2=x(y+1)/2）</font></p>
<p><font size="3">2、y值的改变不会改变上述的集中分布</font></p>
<p><font size="3">如图：</font></p>
<p><span>&nbsp;<img style="DISPLAY: block; MARGIN: 0px auto 10px; TEXT-ALIGN: center" alt="" src="http://1863.img.pp.sohu.com.cn/images/blog/2008/9/21/10/4/11d29cbac67g214.jpg" border="0" /></span></p>
<p><font size="6">三、骰子规则的优点</font></p>
<p><font size="3">&nbsp; </font></p>
<p><font size="3">1、当x*y值不变时，通过改变x的值，可以改变m值的可变范围；如x=1，y=6和x=2，y=3这2个的区别</font></p>
<p><font size="3">2、当x*y值不变时，从x=1开始逐渐增加x值，可以明显的看出分布的变化</font></p>
<p><font size="3">3、y值不变，那么增大x的值，会使得m与n的比较结果中大/小的几率发生变化；如果m对应的y1大于n对应的y2，那么增大x值会使m &gt; n的几率变大，否则变小。</font></p>
<p><font size="6"><font size="6">四、骰子规则的缺点</font></font></p>
<p><font size="3">1、当x*y值不变时，从x=1开始逐渐增加x值，可以明显的看出分布的变化；但是，当x=y的时候，分布成为1点，此时分布已经失效，没有任何意义。</font></p>
<p><font size="3">2、x、y的值必须保证x &lt; y，且x值不能大于一个值才能使m值的分布趋于均匀，数值有效性更高</font></p>
<p><font size="3">3、y值不变时，随着x的变化，会使得m与n的比较结果中大/小的几率发生变化；但是变化的幅度难以预计，很难做出与数值预期效果相符合的值</font></p>
<p><font size="3">4、x、y很难使用非整数型的数，如小数、负数</font></p>
<p><font size="3">5、当x不变时，随着y值的提高，m与n的大小比较几率越来越趋向于50%，即互有输赢；即失去了分布的意义</font></p>
<p><font size="3"></font>&nbsp;</p><font size="6"><font size="6">五、说明</font></font> 
<p><font size="3">1、以上规律均没有推导过程，有兴趣的朋友可以自行推导；如果我有疏漏错误，还希望指正！</font></p>
<p><font size="3">2、如果你在使用这个规则时，遇到了文中描述的问题，我可以提供解决方案。这个就不在这里写了。</font></p>]]></description>
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		<item>
			<title>如何解决游戏发展过程中的问题Ⅰ</title>
			<link>http://mdmky.blog.sohu.com/96899759.html</link>
			<comments>http://mdmky.blog.sohu.com/96899759.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Sun, 10 Aug 2008 15:42:00 +0800</pubDate>
			<guid>http://mdmky.blog.sohu.com/96899759.html</guid>
			<description><![CDATA[<p><strong><font size="5">一、概述</font></strong></p>
<p>&nbsp;&nbsp;&nbsp; 游戏初期架构完毕后，随着游戏的发展，初期的架构会逐渐发生变化，甚至产生无法控制的状况；通常，我们通过各种途径来弥补带来的问题，这就是我们的主题。</p>
<p>&nbsp;&nbsp;&nbsp; 先来说装备。</p>
<p><strong><font size="5">二、问题</font></strong></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; </font><font size="2">前期，人物的能力由装备、技能等几个部分构成；比如说装备占了a%，那么这个比例随着游戏的发展，出现了逐步放大，渐渐偏离了原先的预期；</font></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 这里先申明一下，问题只有在不能接受的时候才成为问题；为什么这么说？很多游戏，以装备为主要收费点，打装备、做装备或其他什么形式。这种情况下，有的设计者即使遇到了这种预期偏离的情况，也没有修正的打算，所以做个申明，本文不针对这部分情况。</font><font size="2">&nbsp;&nbsp;&nbsp; </font></p>
<p><font size="2"></font>&nbsp;</p>
<p><strong><font size="5">三、分析</font></strong></p><font size="5">
<p><font size="2">&nbsp;&nbsp;&nbsp; 出现这个问题，一般是因为实力的切割，是通过加法的形式做的。即：</font></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 角色实力 = 加点 + 装备 + 技能 + ...</font></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 各个方面划分好比例之后，各自按照各自的趋势发展；在不断发展的过程中，就会出现某些部分发展固定、缓慢，比如加点方面，有些部分不断提升、提升，如装备&hellip;&hellip;</font></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 此时，原先比如1：1：1&nbsp;：1的比例，逐渐变化成1：3：1：1这样的情形&hellip;&hellip;</font></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 如何解决？</font></p>
<p><font size="2"></font></p></font>&nbsp;<p></p>
<p><strong><font size="5">四、解决</font></strong></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 从问题形成的原因上看，是因为&ldquo;各自按照各自的趋势发展&rdquo;，即各自之间没有联系；如果我们把原先的关系进行这样的改变：</font></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 原先&nbsp; a：b：c：d</font></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 改变成&nbsp;&nbsp; a：n*a：m*a：l*a</font></p>
<p><font size="2">&nbsp;&nbsp;&nbsp; 那么，随着一个基本标准：a的变化，其他几项都会跟随着发生变化；只需要保证a的发展是可控、易控的，那么预期的保持就不再是问题；</font></p>
<p>&nbsp;&nbsp;&nbsp; 上面的方式，只能针对在设计初期进行；如果架构已经完成、游戏已经运营了，那么这样修改是不合适的；我们需要寻找其他的办法。</p>
<p>&nbsp;&nbsp;&nbsp; 在遵从&ldquo;各自按照各自的趋势发展&rdquo;这个基本大前提之下，如何能做到单一部分的发展不影响到整体的大局呢？这是解决所有问题的关键。</p>
<p>----</p>
<p>&nbsp;&nbsp;&nbsp; 通常，人物具有攻击、防御、其他等多种能力，对于这么多能力，形成了数值框架的基本模型，这个模型必然是符合预期的；</p>
<p>&nbsp;&nbsp;&nbsp; 对装备这个部分来说，至少应当起到了其中的多种作用；如果我们能够做到在装备这个小圈子内，各种能力也能形成独立的数值模型，并且符合预期，那么即使这部分如何发展，也不会导致整体的数值框架偏离预期。</p>
<p>&nbsp;&nbsp;&nbsp; 具体做法有：</p>
<ol>
<li>如果装备不能囊括数值模型中参与的所有要素，那么可以不断的补丁更新中增加新的属性来逐步做到；</li>
<li>建立装备的数值模型，在不考虑其他任何部分，如角色加点，的参与下，检验是否能够符合预期；</li>
<li>尽可能的同步提高其他部分，如技能，的发展步伐，使各个部分保持同步发展；如很多游戏都使用过的推出新技能，就是方法之一，只是成本较大。</li></ol>]]></description>
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		<item>
			<title>yy，没事不要乱看-宠物的附加说明</title>
			<link>http://mdmky.blog.sohu.com/93858351.html</link>
			<comments>http://mdmky.blog.sohu.com/93858351.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Sun, 6 Jul 2008 23:50:17 +0800</pubDate>
			<category>数值</category>
			<guid>http://mdmky.blog.sohu.com/93858351.html</guid>
			<description><![CDATA[&nbsp; 
<h2 style="MARGIN-LEFT: 32.25pt; TEXT-INDENT: -32.25pt; LINE-HEIGHT: 150%; mso-list: l0 level1 lfo1; tab-stops: list 32.25pt"><span style="mso-bidi-font-family: 黑体"><span style="mso-list: Ignore">五、<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 黑体; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial">宠物</span></h2>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">宠物在战斗中，可以扮演的角色与玩家类似；</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">攻击能力：包括物理攻击、战技、法术；宠物所能发挥的攻击能力为人物标准物攻</span><span>/</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">法攻角色的</span><span>10%~80%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">；例如宠物&ldquo;乌龟&rdquo;，可以培养成法术攻击型（加灵力点数），在投入灵力点数占所有点数</span><span>0~100%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的区间内，宠物法术攻击的为<b style="mso-bidi-font-weight: normal">标准法术攻击型角色</b>的<b style="mso-bidi-font-weight: normal">同等级标准法术</b>伤害的</span><span>10%~80%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，其中，当投入点数的</span><span>25%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">到灵力时，发挥效果为人物的</span><span>25%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，此时为宠物的标准物理</span><span>\</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">法术攻击。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">防御能力：宠物需要每级至少投入</span><span>25%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">点在体质中，才能达到标准防御，值同人物的标准气血；根据体质点数的投入从</span><span>0~100%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，宠物的气血可以达到标准防御的</span><span>50%~200%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">。</span> </p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">恢复能力：可以使用恢复、辅助法术；恢复、辅助法术的效果与技能的等级挂钩；（角色在拥有同等级恢复、辅助法术时，效果相同；但人物使用技能时的效果，可以由相性、装备加强。）</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">4.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">气血：宠物需要每级至少投入</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">点在体质中，才能达到标准气血，值同人物的标准气血；根据体质点数的投入从</span><span>0~100%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，宠物的气血可以达到标准气血的</span><span>50%~250%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">。</span></p>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">不具备的能力：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">必杀技能</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">被动技能</span></p>]]></description>
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		<item>
			<title>yy，没事不要乱看-数值建模_3</title>
			<link>http://mdmky.blog.sohu.com/93856128.html</link>
			<comments>http://mdmky.blog.sohu.com/93856128.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Sun, 6 Jul 2008 23:24:26 +0800</pubDate>
			<category>数值</category>
			<guid>http://mdmky.blog.sohu.com/93856128.html</guid>
			<description><![CDATA[<p>&nbsp;&nbsp;<span>&nbsp;</span></p>
<p><span style="mso-bidi-font-family: 宋体"><span style="mso-list: Ignore">四、</span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">法术技能与战技</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">需求：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">法术攻击型角色，通过使用法术技能，可以比较稳定的制造伤害；</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">b)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">物理攻击型角色，通过使用普通物理攻击和偶尔使用战技来制造伤害；所占比例各占一半，即普通物理攻击</span><span>50%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，战技</span><span>50%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">为突出两者之间的区别，普通物理攻击伤害：战技伤害</span><span> = 1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">：</span><span>3</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">c)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">因为使用频率的不同，同等级法术与战技所造成的消耗比为</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">：</span><span>2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">战技、法术技能体现；而战技、法术有多个攻击目标；即：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">标准攻击</span><span> = </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">目标数</span><span> * </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">单个目标受到的伤害</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">b)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">战技、法术的目标数是一个成长的值，目标数</span><span style="FONT-FAMILY: 宋体">&isin;</span><span>[1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，</span><span>5]</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">c)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">下表规划了到各个级别段时，可以达到的攻击目标数</span></p>
<p>
<table cellspacing="0" cellpadding="0" border="1">
<tbody>
<tr style="mso-yfti-irow: 0; mso-yfti-firstrow: yes">
<td valign="top">
<p align="center"><b style="mso-bidi-font-weight: normal"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">人物等级</span><span></span></b></p></td>
<td valign="top">
<p align="center"><b style="mso-bidi-font-weight: normal"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">可以攻击的最大目标数</span><span></span></b></p></td></tr>
<tr style="mso-yfti-irow: 1">
<td valign="top">
<p align="center"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">小于</span><span>20</span></p></td>
<td valign="top">
<p align="center"><span>1</span></p></td></tr>
<tr style="mso-yfti-irow: 2">
<td valign="top">
<p align="center"><span>20~49</span></p></td>
<td valign="top">
<p align="center"><span>2</span></p></td></tr>
<tr style="mso-yfti-irow: 3">
<td valign="top">
<p align="center"><span>50~79</span></p></td>
<td valign="top">
<p align="center"><span>3</span></p></td></tr>
<tr style="mso-yfti-irow: 4">
<td valign="top">
<p align="center"><span>80~100</span></p></td>
<td valign="top">
<p align="center"><span>4</span></p></td></tr>
<tr style="mso-yfti-irow: 5; mso-yfti-lastrow: yes">
<td valign="top">
<p align="center"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">扩展空间</span></p></td>
<td valign="top">
<p align="center"><span>5</span></p></td></tr></tbody></table></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">d)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">基础模型是以目标为</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">时计算的：</span><span><br />atk &ndash; def = hp</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">e)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">当目标数提高后，该式子可以理解成（</span><span>target</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">为目标数）：</span> <span><br />std_atk &ndash; std_def = target * std_hp</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">f)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">即：当玩家可以攻击的目标数提高后，为了维持原预期（</span><span>pve/pvp</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">），需要对</span><span>std_hp</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">做调整。</span><span><br />New_std_hp = target * std_hp = target * 100 * 1.05^(lv-1)</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">g)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">而因为</span><span>target</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是一个离散的值，而</span><span>std_hp</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是一个相对连续的值，故需要得到函数，描述</span><span>target</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">与变量</span><span>lv</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">之间的关系。</span><span><br />target = f(lv)</span></p>
<p><span>&nbsp;</span></p>
<p><span>&nbsp;</span></p>
<p><span>&nbsp;</span></p>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">确定技能获得条件：相性点的分配</span></p>
<p><span>&nbsp;----待续</span></p>
<p><span>&nbsp;</span></p>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">确定装备中属性的加成</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">装备部件分为：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">武器：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">b)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">帽子：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">c)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">衣服：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">d)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">鞋子：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">e)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">戒指</span><span>*2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">f)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">手镯</span><span>*2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">g)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">各部位属性分配关系见下表</span></p>
<p><span>&nbsp;</span></p>
<p><span>&nbsp;----待续</span></p>
<p><span>&nbsp;</span></p>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">确定障碍技能相关设定</span></p>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">----待续</span></p>]]></description>
		</item>
		    
		
		<item>
			<title>yy，没事不要乱看-数值建模_2</title>
			<link>http://mdmky.blog.sohu.com/93855865.html</link>
			<comments>http://mdmky.blog.sohu.com/93855865.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Sun, 6 Jul 2008 23:23:11 +0800</pubDate>
			<category>数值</category>
			<guid>http://mdmky.blog.sohu.com/93855865.html</guid>
			<description><![CDATA[<p>&nbsp; </p>
<p><b><span style="FONT-SIZE: 16pt; LINE-HEIGHT: 150%; FONT-FAMILY: 黑体; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial">攻击模型的建立</span></b><b><span style="FONT-SIZE: 16pt; LINE-HEIGHT: 150%; FONT-FAMILY: Arial; mso-bidi-font-family: 'Times New Roman'; mso-fareast-font-family: 黑体"></span></b></p>
<p><span style="mso-bidi-font-family: 宋体"><span style="mso-list: Ignore">一、</span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">人物的攻击模型</span></p>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">我们已经得到，人物的标准攻击公式</span><span>std_tk = 80 * (1+0.05)^(lv-1)</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">。</span></p>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">人物的攻击由装备、人物加点、技能这三部分组成；各个部分所占比例不同，共同构成人物的攻击能力。</span></p>
<p><b style="mso-bidi-font-weight: normal"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">需求：</span></b></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">基本数值</span><span>base_power</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">由装备</span><span>equip_power</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">和加点</span><span>status_power</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">构成，且装备占</span><span>50%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">、加点占</span><span>50%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，技能是在</span><span>base_power</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的基础上，附加值</span><span>skill_bonus</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">或进行比例加成</span><span>skill_rate</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">；即：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span>power = skill_rate*base_power + skill_bonus</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span>base_power = equip_power + status_power</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">4.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">无论通过</span><span>skill_bonus</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">还是</span><span>skill_rate</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">或</span><span>2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">者兼备，技能可以将</span><span>base_power</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">放大到</span><span>1.5</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">倍。即：</span><span><br />power = 1.5 * base_power<br />skill_power = equip_powe = status_power</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">5.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">对于标准物攻型角色、标准法攻型角色来说，</span><span>power = std_atk</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">6.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">全力量</span><span>/</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">全灵力的角色，可以</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合击毙怪物；即</span><span><br />power &ndash; monster_std_def + pet_std_atk - monster_std_def = 2*monster_std_hp<br /></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">故全力</span><span>/</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">全灵时攻击力：</span><span>power = 200*1.05^(lv-1) = 2.5 * std_atk</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">7.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">在完全不投入点数在力量</span><span>/</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">灵力时，需要</span><span>3~4</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合击毙；不需要过于精确，但必须要大于</span><span>2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合；</span></p>
<p><span style="mso-bidi-font-family: 宋体"><span style="mso-list: Ignore">二、</span></span><span>Base_power</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">力量</span><span>str</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">力量点数由加点和装备构成，各占</span><span>50%</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>ii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">根据需求，我们可以得到</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">当标准力量时，</span><span><br />str = 5*lv</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，</span><span>base_power = F(str) = f(str)*std_phy_atk</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，此时</span><span>f(str) = 1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">；</span><span><br />1.5 * F(str) = power = std_atk</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">当全力时，</span><span><br />str = 9*lv</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，</span><span>base_power = F(str) = f(str)*std_phy_atk</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">；</span><span><br />1.5 * F(str) = power = 2.5*std_atk</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">当完全不投入点数时，需要</span><span>3~4</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合击毙；这里以</span><span>4</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合计算；</span><span><br />str = lv</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，</span><span>base_power = F(str) = f(str)*std_phy_atk</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">；</span><span><br />1.5 * F(str) = power = 0.5*std_atk</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>iii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">由此，可以模拟出力量对</span><span>std_phy_atk</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的加成系数公式</span><span><br />f(str) = 0.519*(str/lv) + 1.931- 1.412*(str/lv)^0.5<span style="mso-tab-count: 4">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">&mdash;&mdash;公式</span><span>4</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>iv.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">力量增加角色的物理攻击力公式</span><span><br />F(str) = f(str) * std_atk</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">灵力</span><span>int</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">略</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">敏捷</span><span>dex</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">略</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">4.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">体质</span><span>con</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</span><span>hp</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">、</span><span>def</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">略</span></p>
<p><span>&nbsp;</span></p>
<p><span style="mso-bidi-font-family: 宋体"><span style="mso-list: Ignore">三、</span></span><span>Skill_rate</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">与</span><span>skill_bonus</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">需求：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">技能附加伤害，通常有</span><span>3</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">种形式</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">附加固定伤害</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>ii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">对</span><span>base_power</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">乘以系数</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>iii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">以上</span><span>2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">种方法结合在一起</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">b)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">对于标准物攻型</span><span>/</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">标准法攻型角色，</span><span><br />skill_power = n * base_power<br />base_power = equip_power + status_power = F(5*lv)<br />n = 0.5</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">c)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">由于相性、被动技能、辅助技能的存在，</span><span>n</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">会上下浮动；</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">d)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">整体期望，当</span><span>n</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">最小时，表示技能不精通，此时只能发挥</span><span>base_power</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的</span><span>50%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">效果；当</span><span>n</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">最大时，表示技能精通的极限情况，此时可以发挥</span><span>base_power</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的</span><span>200%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">效果。该规则称为技能削减规则。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">e)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">例如，玩家可以学习法术技能：金光乍现，该技能实际可以将法术攻击力放大</span><span>1.5</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">倍（</span><span>skill_rate = 1.5</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">当玩家没有任何相性、被动技能、辅助技能提高时，即使玩家通过加点、收集装备使得法术攻击力达到</span><span>1000</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，玩家实际能得到的效果是</span><span>0.5*1.5</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">倍，即可以造成</span><span>750</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">伤害。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>ii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">而相性、被动技能、辅助技能都极大加强法术攻击方面的能力时，效果为</span><span>2*1.5*1000 = 3000</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>iii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">标准值为</span><span>1.5*1000 = 1500</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>iv.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span>Skill_bonus</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">不受此规则限制。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">又已知每个技能都有</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">基础伤害：即</span><span>skill_bonus</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">b)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">伤害加成系数：即</span><span>skill_rate</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">c)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">目标数：最大可攻击目标数</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">d)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">附加异常状态、影响出手顺序暂不考虑。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">我们所要做的，就是计算每个级别获得技能时，</span><span>skill_bonus</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的值与</span><span>skill_rate</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的值。需要满足</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">a)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">只具备其一时：</span><span>Skill_bonus + base_power = skill_rate * base_power</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">b)<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">同时具备时：</span><span>skill_bonus + base_power + skill_rate * base_power = power</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">4.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">因为</span><span>skill_bonus</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">不受技能削减规则影响，表示可以利用</span><span>skill_bonus</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">和</span><span>skill_rate</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的不同来定义不同特色的技能。</span></p>
<p><span>&nbsp;</span></p>
<p><span>&nbsp;</span></p>]]></description>
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		<item>
			<title>yy，没事不要乱看-数值建模_1</title>
			<link>http://mdmky.blog.sohu.com/93855511.html</link>
			<comments>http://mdmky.blog.sohu.com/93855511.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Sun, 6 Jul 2008 23:27:31 +0800</pubDate>
			<category>数值</category>
			<guid>http://mdmky.blog.sohu.com/93855511.html</guid>
			<description><![CDATA[&nbsp; 
<h2 style="MARGIN-LEFT: 32.25pt; TEXT-INDENT: -32.25pt; LINE-HEIGHT: 150%; mso-list: l0 level1 lfo1; tab-stops: list 32.25pt"><span style="mso-bidi-font-family: 黑体"><span style="mso-list: Ignore">一、<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 黑体; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial">数值模型</span></h2>
<p><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">主要需要建立的几个模型：</span></p>
<h2><span style="FONT-FAMILY: 黑体; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial">建立</span><span>player vs monster</span><span style="FONT-FAMILY: 黑体; mso-ascii-font-family: Arial; mso-hansi-font-family: Arial">的模型</span></h2>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">预期</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">：</span><span>p v m</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">在数目相等的情形下，均</span><span>2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合击毙。（注：数目相等表示玩家</span><span> + </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">宠物</span><span> = </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">怪物的数目。）</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">建立模型</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">基本公式：攻击</span> <span>&ndash; </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">防御</span><span> = </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">实际伤害。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">等级</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">时，怪物的标准气血设为</span><span>100</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">即</span><span>2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合杀死</span><span>2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">只怪物：</span> <span>2 * [</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（人物攻击</span><span>std_atk - </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">怪物的防御</span><span>monster_std_def</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</span><span> + max</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（宠物的攻击</span><span>pet_std_atk -</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">怪物的防御</span><span>monster_std_def,0</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</span><span> ] = 100 * 2</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>ii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">因为宠物的标准攻击为人物的</span><span>25%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，即：</span><span><br />1.25</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</span><span>std_atk &ndash; monster_std_def </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</span><span>= 100</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>iii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">根据这个式子，可以得出很多</span><span>std_atk</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">和</span><span>monster_std_def</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">值；这里取</span><span><br />std_atk = 100<br />monster_std_def = 20<br />pet_std_atk = 40</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>iv.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">此时玩家可以每次造成伤害</span><span>80</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">点，宠物可以每次造成</span><span>20</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">点；值合理。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">因此得出</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">级时，人物、宠物、怪物的部分标准状态：</span><span><br /></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">人物：</span><span>std_atk = 80<br /></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">宠物：</span><span>pet_std_atd = 40<br /></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">怪物：</span><span>monster_std_def = 20 </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，</span><span>monster_std_hp = 100</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">预期</span><span>2</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">：</span><span>m v p</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">时，</span><span>5</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合击毙</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span>5 * 2 </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</span><span>monster_std_atk &ndash; std_def</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</span><span> = std_hp</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">这里取</span><span>std_def = monster_std_def</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，</span><span>monster_std_atk = std_atk</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">即</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">级角色：</span><span><br />std_atk = 80</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">；</span><span>std_hp = 600</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">；</span><span>std_def = 20</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">宠物的</span><span>pet_std_hp</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">与</span><span>std_def</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">与玩家相同。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">4.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">预期</span><span>3</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">：</span><span>p v p</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">时，</span><span>5</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合击毙；在完全没有投入体质点时（防御和气血均为标准值的</span><span>50%</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">），可以达到</span><span>3</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回合击毙。</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span>2 * [</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</span><span>std_atk &ndash; 0.5*std_def </span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</span><span>+</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</span><span> pet_std_atk &ndash; 0.5*std_def</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</span><span>]= 200 = 600/3</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>ii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">符合对标准防御、标准气血的作用预期</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">5.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">自此，得到人物、宠物、怪物的</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">级标准状态：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">人物：</span><span>std_atk = 80</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">、</span><span>std_def = 20</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">、</span><span>std_hp = 600</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>ii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">宠物：</span><span>std_atk = 40</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">、</span><span>std_def = 20</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">、</span><span>std_hp = 600</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>iii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">怪物：</span><span>std_atk = 80</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">、</span><span>std_def = 20</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">、</span><span>std_hp = 100</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">4.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">1.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">设定前提：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">人物每提升</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">级，角色的攻击力在上</span><span>1</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">级基础上提升</span><span>5%</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>ii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">等级初步规划为</span><span>100</span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">级</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">2.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">即标准气血的公式为</span><span><br />std_atk = 80 * (1+0.05)^(lv-1)<span style="mso-tab-count: 6">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">&mdash;&mdash;公式</span><span>1</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">3.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">因为基本攻防关系为线性关系，那么标准防御、标准攻击也应当是指数函数：</span><span><br />std_def = 20 * (1 + 0.05)^ (lv-1)<span style="mso-tab-count: 6">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">&mdash;&mdash;公式</span><span>2<br />std_hp = 600 * (1 + 0.05)^ (lv-1)<span style="mso-tab-count: 6">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">&mdash;&mdash;公式</span><span>3</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore">4.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">同样，可以得到宠物、怪物的标准攻击、气血、防御计算公式：</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>i.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">宠物：</span><span><br />pet_std_atk = 40 * (1+0.05)^(lv-1)<br />pet_ std_def = 20 * (1 + 0.05)^ (lv-1)<br />pet_std_hp = 600 * (1 + 0.05)^ (lv-1)</span></p>
<p><span style="mso-fareast-font-family: 'Times New Roman'"><span style="mso-list: Ignore"><span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>ii.<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">怪物：</span><span><br />monster_std_atk = 80 * (1+0.05)^(lv-1)<br />monster_std_def = 20 * (1+0.05)^(lv-1)<br />monster_std_hp = 100 * (1+0.05)^(lv-1)</span></p>
<p><span>&nbsp;</span></p>
<p><span>&nbsp;</span></p>]]></description>
		</item>
		    
		
		<item>
			<title>一些yy,没事不要乱看</title>
			<link>http://mdmky.blog.sohu.com/93606366.html</link>
			<comments>http://mdmky.blog.sohu.com/93606366.html#comment</comments>
			<dc:creator>月高高、星寥寥</dc:creator>
			<pubDate>Fri, 4 Jul 2008 10:15:42 +0800</pubDate>
			<category>数值</category>
			<guid>http://mdmky.blog.sohu.com/93606366.html</guid>
			<description><![CDATA[<p>&nbsp; </p>
<h1 style="text-align: center;">战斗系统构思</h1>
<p>&nbsp; 对战斗相关内容的构思，包括角色、属性、相性、技能、异常状态等方面内容。</p>
<h2>一、角色&amp;基本属性</h2>
<p><b>基本理念：容易理解、容易被接受。</b></p>
<p>角色的基本属性，由人物自身升级获得、装备加成提升。</p>
<p>人物自身升级可以获得p点属性点数，由玩家自由支配。</p>
<p>装备提供基本属性时，都是直接提升基本属性，如力量+15，而不间接提供由基本属性经过计算后得到的具体属性（后成次生属性），如物理攻击+300。（为了防止基本属性与次生属性之间的关系发生变化时，引起的改动过大，不易控制。）</p>
<p>1.力量：影响物理攻击伤害atk_damage、战技伤害atk_sepecial_damage、物理攻击&amp;战技命中率matk_hit； </p>
<p>2.敏捷：影响出手速度speed、物理攻击&amp;战技回避能力dodge_rate；（根据需要，可能影响障碍类技能命中率。）</p>
<p>3.灵力：影响法术类技能伤害spell_damage、魔法条长度mana</p>
<p>4.体质：影响玩家的气血条长度health，属于基本属性；起到限制极限发展玩家的作用；一般玩家需要标准体质才能比较&ldquo;舒适&rdquo;的进行游戏。</p>
<p>5.防御：基本属性def，完全由装备提供；起到限制极限发展玩家的作用；一般玩家需要标准防御才能比较&ldquo;舒适&rdquo;的进行游戏。</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2>二、相性</h2>
<p><b>基本理念：保留相性的概念，并进行改进，使之成为游戏战斗的灵魂所在。</b></p>
<p>相性：金、木、水、火、土</p>
<p>相性由相性点体现；相性点在角色升级后获得。</p>
<p>当玩家获得相性点后，可以自由分配到5个相性中的任意一个。</p>
<p>相性点的作用：</p>
<p>1.可以提升玩家的基本能力</p>
<p>&nbsp; a)各个相性点，积累到一定程度后，会逐渐使玩家获得一些能力提升，或获得一些全新的能力；</p>
<p>&nbsp; b)以此表格来作为例子说明相性的基本作用：</p>
<p>
<table border="1" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td valign="top">
<p><font size="2"><b>金相性积累值</b></font></p></td>
<td valign="top">
<p><font size="2"><b>获得能力</b></font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">5</font></p></td>
<td valign="top">
<p><font size="2">法术技能造成的伤害提升5%。</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">10</font></p></td>
<td valign="top">
<p><font size="2">使用法术技能时，消耗的法力值降低5%。</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">15</font></p></td>
<td valign="top">
<p><font size="2">使用法术攻击命中后，有5%的几率追加1次攻击，造成前一次攻击伤害的30%，第二次攻击消耗与第一次相同的法力，如果没有足够的法力，则无法追加。</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">20</font></p></td>
<td valign="top">
<p><font size="2">法术技能有5%的几率令对方防御降低，防御值降低的值为攻击所造成伤害的20%。</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">25</font></p></td>
<td valign="top">
<p><font size="2">法术技能造成的伤害提升10%。</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">30</font></p></td>
<td valign="top">
<p><font size="2">使用法术技能时，消耗的法力值降低10%。</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">35</font></p></td>
<td valign="top">
<p><font size="2">使用法术攻击命中后，有10%的几率追加1次攻击，造成前一次攻击伤害的50%，第二次攻击消耗与第一次相同的法力，如果没有足够的法力，则无法追加。</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">40</font></p></td>
<td valign="top">
<p><font size="2">法术技能有10%的几率令对方防御降低，防御值降低的值为攻击所造成伤害的20%。</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">&hellip;</font></p></td>
<td valign="top">
<p><font size="2">&hellip;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">80</font></p></td>
<td valign="top">
<p><font size="2">获得必杀技：金光普照。</font></p></td></tr></tbody></table></p>
<p>&nbsp;</p>
<p>2.相性点的累积，可以&ldquo;开启玩家的灵智&rdquo;，使玩家获得各种能力。获得的能力与玩家所拜入的师门有直接关系。</p>
<p>举例说明（玩家游戏过程情景模拟）：</p>
<p>&nbsp; a.玩家进入游戏，经历新手期的简单培训后，拜入金系师门；此时玩家获得了第1个相性点。</p>
<p>&nbsp; b.玩家与授业恩师对话，恩师将本门&ldquo;技能玉简&rdquo;复制了一份交给玩家。玩家从此可以查看本门所擅长的所有技能。</p>
<p>&nbsp; c.所有的技能，都不需要玩家去学习，只需要玩家开启相应的灵智即可。如玩家在投入1点金之后，即可开启入门灵智，领悟第一个法术：金光乍现，一个单体攻击的法术。</p>
<p>&nbsp; d.在玩家升级若干后，获得了14点新的相性点，此时玩家面临选择；因为在&ldquo;门派玉简&rdquo;中，记录了2个技能：A和B。</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; i. A技能需要投入15点金相，即玩家要将所有点数投入后，开启足够的灵智来获得A技能；A技能是一个<u>基础伤害</u>和<u>伤害加成系数</u>（在技能部分说明）均比B技能高的的技能，依然是单体技能，并且附带一定几率造成1.5倍伤害。</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ii. B技能需要投入10点金相和5点火相，基本伤害与伤害加成系数相比第一个技能：金光乍现没有明显提高，但攻击目标为2。</p>
<p>&nbsp; e. 自此，金系的两大派系出现了：攻击数少的&ldquo;暴力&rdquo;法术和攻击数多的群攻型法术。</p>
<p>6. 其他系的派系之分：</p>
<p>&nbsp; a.木：攻击数少的附带毒效果的<b>法术</b>和攻击数多的群攻型<b>法术</b></p>
<p>&nbsp; b.水：攻击数少的附带减速效果的<b>法术</b>和攻击数多的群攻型<b>法术</b></p>
<p>&nbsp; c.火：攻击数少的附带减攻效果的<b>法术</b>和攻击数多的群攻型<b>法术</b></p>
<p>&nbsp; d.土：攻击数少的强攻型<b>物理技能</b>和攻击数多的群攻型<b>物理技能</b>，两者均可以获得针对&ldquo;破法&rdquo;的一些特殊技能</p>
<p>7.基本上延续了问道1中，玩家对各个门派的偏好。</p>
<p>8.除了土系门派，其他各门派的区别仅仅是在技能的特殊设定上，而法术的技能伤害和伤害加成系数，均是平等的。</p>
<p>9.物理技能本身不附带异常效果，另外还有不附带异常效果的法术技能，这些技能可以通过装备中的特殊属性来个性化。</p>
<p>10.通过装备，还可以获得相性点数，从而开启一些要求极其苛刻的技能。但相对难度很高。</p>
<p>11.玩家的相性点数，可以花费较小的代价来重置。</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2>三、技能</h2>
<p><b>基本理念：技能的使用是战斗过程中所要考虑的核心问题；装备和技能的组合是战斗前的核心考虑问题。收集适当的装备，搭配技能，在战斗中恰当的使用技能，是战斗的核心魅力所在。</b></p>
<p>技能具有以下几个基本要素：</p>
<p>1.基础伤害：在裸体情形下的杀伤力；</p>
<p>2.伤害加成系数：该技能受到力量、灵力的影响程度；以系数计算，根据力量、灵力对玩家物理技能、法术的加成值（在力量、灵力不变时，为定值），参与实际造成伤害的计算。</p>
<p>3.目标数：最大可攻击目标数；</p>
<p>4.出手顺序影响系数：技能在使用时，会不同程度的影响玩家的出手顺序；以系数体现，根据玩家的速度，参与实际出手顺序排列计算。</p>
<p>5.附带异常效果：技能命中后，可能造成的异常状态。</p>
<p>6.技能的分类：</p>
<p>&nbsp; a. 攻击技能</p>
<p>&nbsp; b. 辅助技能</p>
<p>&nbsp; c. 障碍技能</p>
<p>&nbsp; d. 被动技能</p>
<p>&nbsp; e. 必杀技能：必杀技能是一种特殊技能，这种技能有特殊的使用条件，如消耗物品、一定时间内只能使用1次、使用后能力受到削减等等，在选择使用后，下一回合，玩家比其他使用普通技能（以上4种技能）拥有无条件的先手权；当多个玩家同时使用必杀技能时，则根据速度进行排序。</p>
<p>7.技能的获得方式由相性点搭配而成；不同类型的技能有不同的搭配倾向。</p>
<p>比如攻击技能采用主相，或主相+副相的配法，而障碍技能采用多种相性组合。</p>
<p>例如：混乱技能和中毒技能，都需要玩家所属相性+木+火+土（如果玩家主相为土、木、火，则只需要3种相性），才可以获得的；又因为混乱状态属于强异常状态，相比中毒来说，中毒只需要各种相性达到的点数更多；</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2>四、异常状态</h2>
<p>异常状态全表如下：</p>
<p>
<table border="1" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td valign="top">
<p align="center"><font size="2"><b>名称</b></font></p></td>
<td valign="top">
<p align="center"><font size="2"><b>说明</b></font></p></td>
<td valign="top">
<p align="center"><font size="2"><b>出现在门派技能中</b></font></p></td>
<td valign="top">
<p align="center"><font size="2"><b>出现在装备属性中</b></font></p></td>
<td valign="top">
<p align="center"><font size="2"><b>备注</b></font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">毒</font></p></td>
<td valign="top">
<p><font size="2">弱状态，每回合掉血，数值与直接造成的法术伤害、木相点数有关。</font></p></td>
<td valign="top">
<p align="center"><font size="2">木系攻击技能</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">减速</font></p></td>
<td valign="top">
<p><font size="2">弱状态，减速值与直接造成的法术伤害、水相点数有关。</font></p></td>
<td valign="top">
<p align="center"><font size="2">水系攻击技能</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">减物理攻击</font></p></td>
<td valign="top">
<p><font size="2">弱状态，减物攻值与直接造成的法术伤害、火相点数有关。</font></p></td>
<td valign="top">
<p align="center"><font size="2">火系攻击技能</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">减法术攻击</font></p></td>
<td valign="top">
<p><font size="2">弱状态，减法攻值与直接造成的法术伤害、火相点数有关。</font></p></td>
<td valign="top">
<p align="center"><font size="2">火系攻击技能</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">封法术</font></p></td>
<td valign="top">
<p><font size="2">强状态，对方在一定回合内无法使用法术技能。</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">封物理攻击</font></p></td>
<td valign="top">
<p><font size="2">强状态，对方在一定回合内无法使用物理攻击、战技。</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">混乱</font></p></td>
<td valign="top">
<p><font size="2">强状态，对方在一定回合内不受控制，随机物理攻击、使用战技、法术攻击随机目标。</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">昏迷</font></p></td>
<td valign="top">
<p><font size="2">强状态，角色无法做出任何状态。</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">一击致死</font></p></td>
<td valign="top">
<p><font size="2">强状态，一定几率可立即杀死一个目标，但如果对方气血超过玩家的N倍，则可以完全免疫该效果。</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">冰冻</font></p></td>
<td valign="top">
<p><font size="2">强状态，冰冻后无法受到攻击，也无法受到治疗，且会一直掉血，直到状态解除或死亡。</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr>
<tr>
<td valign="top">
<p><font size="2">石化</font></p></td>
<td valign="top">
<p><font size="2">强状态，石化后受到物理攻击、战技攻击时，有一定几率立刻死亡。</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p align="center"><font size="2">是</font></p></td>
<td valign="top">
<p><font size="2">&nbsp;</font></p></td></tr></tbody></table></p>
<p>一些说明：</p>
<p>1.所有异常状态均有相应的抗性属性；</p>
<p>2.抗性属性可以起到削弱异常状态的效果、降低进入异常状态的几率、缩短被障碍的回合数等；</p>
<p>&nbsp;</p><p><br /></p>
<h2>五、数值模型（暂停）</h2>
<p>主要需要建立的几个模型：</p>
<p>1. 建立player vs monster的模型</p>
<p>&nbsp; a) 步骤1：建立预期，p v m在数目相等的情形下，均2回合击毙。</p>
<p>&nbsp; b) 步骤2：标准怪物模型建立</p>
<p>&nbsp; c) 步骤2：标准角色模型建立</p>
<p>2. 根据p v m模型，建立人物基本属性构成人物各方面能力的模型</p>
<p>3. 建立player vs player的模型</p>
<p>&nbsp; i.1p v 1p，拥有标准体质、标准防御时5回合击毙；否则等同标准怪物，2回合击毙。</p>
<p>4. 确定技能获得条件：相性点的分配；</p>
<p>5. 确定装备中属性的加成；</p>
<p>6. 确定障碍技能相关设定；</p>]]></description>
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